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THE SINGLE SOURCE OF TRUTH FOR

Video Games

No longer just an entertainment medium, gaming is a lifestyle. As a result, video game publishers and developers are under increased pressure to deliver the content their gamers demand, when they demand it.

At the same time, manufacturers must know how gamers interact with their content and hardware so they can power the best gaming experiences.

Our data and industry expertise ensure you can respond to market changes and your customers’ needs. You get complete, accurate information about your products’ market share and mindshare, plus industry insights, to help you track trends, identify licensing partnerships, find business opportunities, and grow your business.

Access the latest insights on gaming trends and opportunities, performance, and what’s ahead.

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Industry Experts

Mat Piscatella

Mat Piscatella

Executive Director, Games

"Video games are a cultural powerhouse. The largest entertainment medium in consumer spending, the video game market of today is as diverse as it is large. From pick up and play mobile games to bleeding edge PC titles and beyond, staying ahead in this quickly evolving and constantly surprising industry requires data driven, actionable insights."
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Video Games
Improve Business Planning
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INDUSTRY RANKING

Data Spotlight

Monthly Spending (USD, Millions)


Total - $5,699 (+22% vs YA)

Content - $4,427 (+6%)

Hardware - $978 (+249%)

Accessories - $293 (+29%)

Source: Circana Games Market Dynamics


Nintendo Switch 2 Set New US Video Game Hardware Launch Sales Record

June 2025 projected U.S. total spending on video game hardware, content and accessories increased 22% when compared to a year ago, to $5.7 billion.


June hardware spending increased by 249% when compared to a year ago, to $978M. This was a record high for hardware spending in a June month, surpassing the $608M reached in June 2008.


Nintendo Switch 2 sold 1.6M units in June, the highest launch month unit sales for video game hardware in US history. The previous high was the 1.1M units of PlayStation 4 sold during November 2013.


June video game content spending grew by 6% when compared to a year ago, to $4.4 billion. The increase was driven by a 19% gain in Console content, primarily from the launch of Nintendo Switch 2.


Non-mobile video game subscription spending increased by 32% compared to June 2024, to $562M. This was an all-time high for a single month.


Elden Ring: Nightrein repeated as the best-selling premium video game of the month, while Death Stranding 2: On the Beach ranked 2nd. Mario Kart World physical sales placed 3rd. (please note that sales of software bundled with hardware are not included for the purpose of the best-selling title charts).


82% of Nintendo Switch 2 buyers during June also acquired Mario Kart World either via a physical new game sale or as part of the Nintendo Switch 2 + Mario Kart World Bundle (excludes standalone digital).


June accessories spending reached $293M, an all-time high for a June month. The previous high was the $247M achieved during June 2021.


The Nintendo Switch 2 Pro Controller reached a 32% attach rate to Nintendo Switch 2 hardware during its launch month and was June’s best-selling accessory in dollars.






Source: Circana Games Market Dynamics,

June, 2025

Data Source: 

Point of Sale (POS) Data

From booze-free bubbles to TikTok teas – the surprising new ways Europe is drinking this summer – and why it’s more about benefits than buzz

27 Aug 2025

Insights in Action

This summer, European beverages are getting a fresh new twist and drinks menus are getting a makeover. While overall beverage consumption remains flat across restaurants and cafés, a quiet revolution is bubbling beneath the surface – and it’s turning tradition on its head.

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Video Game Hub

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